False Endpoints and the Pareto Principle 2

Posted by daniel Fri, 21 Mar 2008 09:54:00 GMT

In this article, Adrian Hon, picks up on the idea (originally from Gregory Bateson, I believe) that time pressure creates what Bateson calls false endpoints, that reduce the quality of the final solution. He also proposes that the development process in creative fields should be altered to encourage “play” as a way of generating solutions, even as part of a business.

I believe this is misleading, because it’s partially correct. Time pressure does cause us to make compromises, but those are not necessarily to the detriment of the overall solution, particularly if one takes a long-term view, or if one considers just how unknowable a concept the “best” solution is.